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October 2025 - Game Designer (Solo Project)

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DISCORAMA was my first ever solo project. I developed it with the intention of eliminating my existing weaknesses in programming and art by forcing myself to do things I was previously uncomfortable with. It is held together by a thread programmatically, but by engaging with all elements of the game, it allowed me to create something that I was in complete control of.

 

Most of my challenges came from trying to implement my own moderately ambitious ideas, things that I knew were possible but wasn't quite sure how to implement. It's far from perfect, but since this project my ability to communicate and work with programmers has increased significantly, as I am far more knowledgeable about their work.

 

You can play DISCORAMA on Itch.io:

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