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Play on Itch.io

Sub-Lethal was created for the 2026 Global Game Jam, with the theme of Masks. The game, made in less than 48 hours, asks the player to escape from a dangerous submarine filling with deadly gas. I designed an environment inspired by Resident Evil level design, with locked doors, secrets, uncertain corners, and convenient shortcuts that ask the player to master their surroundings, or die trying

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I also produced for the team of 6 core members, with a few others supporting with lighting and modeling. Although we had an extremely short development time, I kept the team organized through strategic task delegation and consistent but short meetings. The goal was to create an uncomfortable and claustrophobic experience, and I'm quite happy with the result!

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Development Process

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Code Structure, SFX List, and Stretch Goals

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Initial Level Design

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